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   <div id="projectname">3dchess
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   <div id="projectbrief">Basic chess application with OpenGL graphics and AI</div>
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<div class="title">GamePlay Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_game_play.html">GamePlay</a>, including all inherited members.</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>AI_ON_TURN</b> enum value (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>AI_VS_AI</b> enum value (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>BACK_TO_MENU</b> enum value (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CHOOSE_PROMOTION_TURN</b> enum value (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a300e9e0ee4ca6f55ffd54791b34d4d0b">disableLighting</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#acc1dfc5a3291fac745a7811d36a26ad5">doMakePlayerTurn</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a4cb5373f35672dd1112e41fd48e46e57">draw</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#aca425c767b227b7c8a30c08131c8535c">draw2D</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a4349f2b164b3e34050b0db62b17d8bbe">draw3D</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#ad4ae2ed87e9393f31ff75b4525471fa3">drawCapturedPieces</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a31b412528f8da62316bea55169626d3c">drawInfoBox</a>(string msg)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a7c7414aff1c119e7e1faeb8d5e30ada6">drawLastTurns</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a48208598d9b96e4ae2c0edc4297e339f">drawMessageBox</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#ab1d524742db2bd3a105eae31548e8393">drawPauseMenu</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a348051912d73e2501e02478913c723c3">drawPlayerActions</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#acf9363543bc52ac3866f4520d695b23a">enableLighting</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a265e1c47781f3ab890a648c9811738d7">enter</a>() override</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#af635ce486e5bc9b3bdf21241f6737000">exit</a>() override</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a55a05169e47f5e9a7114b702842f151d">fadeBackgroundForOneTime</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a9bbbd1c2193ee3046f1b0f25035fa616">GameMode</a> enum name</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#aac535480eb47e416b1bb0cd6c566043b">GamePlay</a>(GameMode mode, PlayerColor humanPlayerColor, std::string initialFen=&quot;&quot;)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#ae5056701f898482fc4dc076f683f5920">getPieceName</a>(int pieceNumber)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#ab171e913ca5dc7e981521e4abcd4cb4a">handleEvents</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#afd53f5e1f41821e947ad68d6f008a379">initAnimationHelpers</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a541015f965135235c8b17e704908eef0">initCamera</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a2984d942ffee50a5c1911a0bce9294d9">initCapturedPieces</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a9e52fde6bab37c0d3dbb6394d7219c82">initChessSet</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a8e7a86f69d354aec784c8b79a7bcc5c2">initGameLogic</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#ac0d63c746a0fa07b9c29aaa9795e4a21">initLighting</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a17cf0810ad681633a3ff67def789bc85">initMenuPause</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a53238b9aad252b32ed4bece1992432d3">initMenuSaveGame</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#ae7d4ceb1d99b0d5cd8e81edf4623822f">initMessageBox</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a21dced2f42338f59198c44a84e3f151a">initPieceCounters</a>(GameState &amp;initialGameState)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#ac76b49dd34751135cd885367c5defe4f">initPlayers</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a74b1558e794d5ae8e60381c33111f05f">InternalState</a> enum name</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>KEEP_CURRENT</b> enum value (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_animationHelperBackground</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#ae927606f6049f0860b365c65864e0cbd">m_animationHelperCamera</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a98fcc876a9da4c8896670ef67600cf4e">m_arrowNavHandler</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_capturedPieces</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a8295f5fee002bad263bdecd70e1ba2ed">m_chessBoardState</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a68c1f30fdb59c42170cbdcc19b5a8d6d">m_chessSet</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#abee5ef6ad1e89a8d495513dad299f133">m_firstPlayer</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#aa352e55db65724b3a72ecb1c5014aaf0">m_firstTurn</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#aa05a2e43fc4d518712e38a3593efef57">m_fsm</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a4119f96d8b222d16d232082ab2884f1f">m_gameLogic</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a99fd5d355de5bbbc2a46fb40c7b40ed4">m_gameMode</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a177914ef7eda1e6686566490264f3ce7">m_gameState</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#ab38ac3510b9435896795a2b291bf9949">m_humanPlayerColor</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a477c98347361e879824a47a100302271">m_initialFen</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_internalState</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_kCounter</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_lastInternalState</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#afe1496c140111c6a6680754fc0a2d277">m_lastPlayer</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a0d85827a32cecdbefd05d8e959dfbe0f">m_lastTurn</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a07152dc4efcaee05b21f2e69eac4bd3a">m_lightPos0</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#af1140d562fd98d7448e52177cfbcc837">m_lightPos1</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a667d7e1a2bd4484382871052a76ef7e0">m_lockCamera</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a9e8c3ecd9ec4d13fdd9ffd4a73bbab9f">m_log</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_messageBox</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_nextState</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a6fcf631d2f2c73225c4b225cfc80af98">m_observer</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a90f8264657c06e37852a5aac537a57b9">m_observerProxy</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#aff0f0db570f8b729553b2e5af5252232">m_pauseMenuMain</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_pauseMenuSave</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a3d2fc85d50bceae7970cca44f047ba21">m_playerProxy</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_playerState</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#ab19bdf0846e18226d8c538262aa8ca25">m_playerTurns</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#ac9933faee75d6e5f0e630d593cb4fa0f">m_possibleTurns</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#af5e415fc449d45c005861160bfacbe9e">m_promisedPlayerTurn</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a5b0bd4112415c3caf5abc3b97a6d2b7c">m_promotionTurns</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a054f174f982b9aa8e7bbe31ee3a185aa">m_resourceInitializer</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#aff3325cab4d126d6269e95627f0f391a">m_rotateFrom</a></td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_rotateTo</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_secondPlayer</b> (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>NONE</b> enum value (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#acfd5bcec7ecfe767f3e42617088fd0ad">onLeaveGame</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#abe6e84acbf534cf6d3a5152132e143bb">onMenuSaveBack</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#af78aaad25de23258dd479cb18c10ab6a">onPauseGame</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a84f872fda46a5fc467744a1b4c404c47">onPlayerAbortTurn</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a485bd261cd18ef597db289f129ce7c70">onPlayerIsOnTurn</a>(PlayerColor who)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a063a413a5c7a2c75e2078179734e82be">onResumeGame</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a21066f597c360f52bba7f5eef852100a">onSaveGame</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a68c51e693ae04b3b4c41fe5beca7a336">onSaveSlot1</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a42685277312fe9a727d9c6f603eec081">onSaveSlot2</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#ab9cb6b539cc813c1ea254ad1d56c4591">onSaveSlot3</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>PAUSE</b> enum value (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>PLAYER_ON_TURN</b> enum value (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>PLAYER_VS_AI</b> enum value (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a66aa55b2891b88080aef650bd0a42bdb">PlayerState</a> enum name</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a68f3666e621c5014adb31332d2dd04dd">resetCapturedPieces</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#ad64b4b67f4c32063bc7278ba5b392545">rotateCamera</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#aa488735535fde3fa3ac41ee94112141e">run</a>() override</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SAVE_GAME</b> enum value (defined in <a class="el" href="class_game_play.html">GamePlay</a>)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#ac5138042af245e5410e854e7beaa780a">saveGameToSlot</a>(unsigned int slot)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a92f38333245c2e802ab081718b84ab96">setCameraPosition</a>(float degree)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#ac9a17da80920462436ef112ff66a77d5">setGameState</a>(const GameState &amp;gameState)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a18222d37c08887971467a535226c6b72">setState</a>(std::array&lt; Piece, 64 &gt; state, PlayerColor lastPlayer, Turn lastTurn)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a046a12f0d7ceb61f4de3ba4cd1ca9b36">setState</a>(std::array&lt; Piece, 64 &gt; state)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#ad442c60d1d886aaa310b129b7fd75224">startCameraRotation</a>()</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a7cfdf90a24b76b71d01d292337e080ee">startShowText</a>(std::string text)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_play.html#a5980fe6836e5b78acc8bbbec79d659c6">States</a> enum name</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_play.html#a0f24d5ef62fec459a516bd4106a67ee4">switchToPlayerColor</a>(PlayerColor color)</td><td class="entry"><a class="el" href="class_game_play.html">GamePlay</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~AbstractState</b>() (defined in <a class="el" href="class_abstract_state.html">AbstractState</a>)</td><td class="entry"><a class="el" href="class_abstract_state.html">AbstractState</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
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